King's Indian Defense: Orthodox Variation
ECO E91-E99advanced
The Orthodox Variation is where most King's Indian games are decided: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5. Black hands White a big pawn centre on purpose, then attacks it — first with ...e5, later with ...f5 and a pawn storm at White's king. White answers by closing the centre with d5 and rolling on the queenside with c5. Both players attack on opposite wings, and whoever arrives first usually wins.
Main line
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6
Diagram shows the position after 6 half-moves of the main line. On SpeakChess you can drill this line move by move — the trainer plays the other side and corrects you instantly, then spaced repetition schedules each variation so you review it right before you would forget it.
Move by move
The first 12 moves of the main line, explained one at a time. Every move of every variation is annotated like this inside the trainer — this page shows the opening moves so you can judge the explanations before signing up.
Win rates by rating
Results from real online games, measured after the line shown in each row. Most opening sites show one aggregate number — how an opening scores depends heavily on who is playing it.
| Rating | Games | White wins | Draws | Black wins | Position after |
|---|---|---|---|---|---|
| 400-600 | 69 | 47.8% | 1.4% | 50.7% | 1.d4 Nf6 2.c4 |
| 600-800 | 174 | 47.7% | 4% | 48.3% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 |
| 800-1000 | 264 | 50.8% | 3.8% | 45.5% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 1000-1200 | 103 | 54.4% | 4.9% | 40.8% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 1200-1400 | 2,742 | 45.6% | 6.1% | 48.4% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 1400-1600 | 6,070 | 48.1% | 3.9% | 48% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 1600-1800 | 1,405 | 48.2% | 4.9% | 46.9% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 1800-2000 | 3,536 | 47.8% | 4.6% | 47.6% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 2000-2200 | 6,345 | 50.4% | 5.8% | 43.8% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
| 2200-2400 | 6,966 | 50.1% | 6% | 43.9% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 |
Most played continuations (2200-2400 rating)
After 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5:
- O-O — played 57.6% of the time (White wins 49.1%, draws 5.7%, Black wins 45.2%)
- d5 — played 18.9% of the time (White wins 51.9%, draws 4.8%, Black wins 43.3%)
- Be3 — played 12.6% of the time (White wins 51.4%, draws 6%, Black wins 42.6%)
Related openings
Frequently asked questions
Why do both sides attack on different sides of the board?
After White plays d4-d5 the centre locks, so neither side can make progress through the middle. Pawn chains point diagonally, and you attack in the direction your chain points: White's c- and d-pawns aim queenside, Black's e- and f-pawns aim kingside. The result is a pure race, which is exactly why the Orthodox King's Indian produces such sharp, decisive games.
Is the Orthodox Variation too hard for club players?
The plans are actually easier to learn than in most openings because they barely change: Black plays ...Ne8 or ...Nd7, then ...f5, ...f4, ...g5 and marches. What makes it demanding is calculation once the storms collide, and the fact that a slow move can simply lose the race. It rewards players who like committal, attacking chess and dislike memorising branches.
How should White meet the Orthodox King's Indian?
The main line runs 7.O-O Nc6 8.d5 Ne7 when White plays on the queenside with c5, often prefacing it with Ne1 or Nd2 to support the f3 square and blunt Black's attack. Trading Black's dark-squared bishop or the knight that lands on f4 takes the sting out of the assault. Speed matters more than material — a tempo is usually worth more than a pawn.
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