King's Indian Defense: Four Pawns Attack
ECO E76-E79intermediate
The Four Pawns is White's most literal answer to the King's Indian: if Black is going to invite a big centre, build the biggest one available and push it. After 5.f4 White has pawns on c4, d4, e4 and f4 and a genuine threat to steamroll. The catch is that four advanced pawns are four targets, and they cannot all be defended. Black hits back immediately with ...c5, and the resulting positions are among the sharpest in the whole King's Indian complex — decided early, and usually decisively.
Main line
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 7.d5 e6
Diagram shows the position after 6 half-moves of the main line. On SpeakChess you can drill this line move by move — the trainer plays the other side and corrects you instantly, then spaced repetition schedules each variation so you review it right before you would forget it.
Move by move
The first 12 moves of the main line, explained one at a time. Every move of every variation is annotated like this inside the trainer — this page shows the opening moves so you can judge the explanations before signing up.
Win rates by rating
Results from real online games, measured after the line shown in each row. Most opening sites show one aggregate number — how an opening scores depends heavily on who is playing it.
| Rating | Games | White wins | Draws | Black wins | Position after |
|---|---|---|---|---|---|
| 400-600 | 69 | 47.8% | 1.4% | 50.7% | 1.d4 Nf6 2.c4 |
| 600-800 | 37 | 45.9% | 0% | 54.1% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 |
| 800-1000 | 51 | 58.8% | 0% | 41.2% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
| 1000-1200 | 185 | 50.8% | 2.2% | 47% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 |
| 1200-1400 | 825 | 49.2% | 1.3% | 49.5% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
| 1400-1600 | 2,759 | 50.4% | 2.4% | 47.2% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
| 1600-1800 | 865 | 49.5% | 4.3% | 46.2% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
| 1800-2000 | 2,456 | 50% | 4.4% | 45.7% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
| 2000-2200 | 3,362 | 48.6% | 5.2% | 46.2% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
| 2200-2400 | 1,908 | 49.5% | 5.6% | 44.9% | 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5 |
Most played continuations (2000-2200 rating)
After 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Nf3 c5:
- d5 — played 80.9% of the time (White wins 49.2%, draws 5.3%, Black wins 45.5%)
- dxc5 — played 7.1% of the time (White wins 47.7%, draws 4.6%, Black wins 47.7%)
- e5 — played 6% of the time (White wins 43.8%, draws 5%, Black wins 51.2%)
Related openings
Frequently asked questions
Does the Four Pawns Attack actually refute the King's Indian?
No, and that has been settled for decades — Black equalises with accurate play against every main line. What it does is change the kind of game completely: instead of the slow opposite-wing race the King's Indian player prepared for, everything is decided in the next fifteen moves. Surprise value, not objective value.
What is Black's best answer?
Strike at the centre before it can advance, normally with ...c5 hitting d4. The move order matters more here than almost anywhere else in the King's Indian, because a tempo spent on a useful-looking developing move can be the tempo White needed for e4-e5, after which Black's position collapses along the long diagonal.
Is it good for club players?
For White it is a reasonable practical weapon, especially against opponents who chose the King's Indian for its familiar plans and now find none of them apply. For Black it is a reason to know your first ten moves concretely rather than by pattern.
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