Three Knights Opening
ECO C46intermediate
After 1.e4 e5 2.Nf3 Nc6 3.Nc3, the natural 3...Nf6 gives the Four Knights and a reputation for dullness. The Three Knights covers everything else — 3...Bb4 pinning immediately, or 3...g6 heading for a fianchetto — and all of it is more interesting than the symmetrical alternative. Black is declining to copy, which means the position is unbalanced from move three and both sides have to think rather than recall. A practical choice for anyone tired of the Four Knights' drawn reputation.
Main line
1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 Nxe4 6.Qe2
Diagram shows the position after 6 half-moves of the main line. On SpeakChess you can drill this line move by move — the trainer plays the other side and corrects you instantly, then spaced repetition schedules each variation so you review it right before you would forget it.
Move by move
The first 11 moves of the main line, explained one at a time. Every move of every variation is annotated like this inside the trainer — this page shows the opening moves so you can judge the explanations before signing up.
Win rates by rating
Results from real online games, measured after the line shown in each row. Most opening sites show one aggregate number — how an opening scores depends heavily on who is playing it.
| Rating | Games | White wins | Draws | Black wins | Position after |
|---|---|---|---|---|---|
| 400-600 | 32 | 68.8% | 6.2% | 25% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 |
| 600-800 | 59 | 59.3% | 8.5% | 32.2% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 |
| 800-1000 | 396 | 50.5% | 2.8% | 46.7% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 |
| 1000-1200 | 97 | 49.5% | 3.1% | 47.4% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 |
| 1200-1400 | 58 | 29.3% | 1.7% | 69% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 Nxe4 |
| 1400-1600 | 64 | 28.1% | 4.7% | 67.2% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 Nxe4 |
| 1600-1800 | 90 | 43.3% | 4.4% | 52.2% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 |
| 1800-2000 | 113 | 44.2% | 9.7% | 46% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 |
| 2000-2200 | 173 | 53.2% | 4% | 42.8% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 |
| 2200-2400 | 53 | 39.6% | 11.3% | 49.1% | 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5 Nxe4 6.Qe2 |
Most played continuations (800-1000 rating)
After 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3 d5 5.Bb5:
- dxe4 — played 35.1% of the time (White wins 47.5%, draws 4.3%, Black wins 48.2%)
- d4 — played 21.7% of the time (White wins 50%, draws 1.2%, Black wins 48.8%)
- Bd7 — played 16.2% of the time (White wins 50%, draws 0%, Black wins 50%)
Frequently asked questions
Is the Three Knights better than the Four Knights?
Not objectively, but often practically. The Four Knights is completely sound and has a well-earned reputation for symmetrical, balanced positions; the Three Knights unbalances things immediately at no real cost. If you want winning chances rather than equality, the difference matters.
What is the point of 3...Bb4?
It pins the knight on c3 and takes aim at e4, which is defended only by that knight. White must respond concretely rather than developing generally, and the resulting positions have a Nimzo-Indian flavour — a bishop traded for a knight, doubled pawns, and a long argument about whether that trade was good.
Is it suitable for beginners?
Yes. All of the moves are principled developing moves, so nothing has to be memorised to reach a decent position, and the resulting middlegames teach the same open-position skills the Italian does. It is a reasonable first departure from the most standard lines.
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