Modern Defense

ECO A42-B06intermediate

The Modern Defense, 1...g6 against anything, is maximum flexibility distilled: Black fianchettoes first, watches White commit, and only then chooses the counterstrike — ...c5 against broad centers, ...e5 against classical ones, ...d5 against overextension. It differs from the Pirc by delaying ...Nf6, keeping the f-pawn free for ...f5 ideas and avoiding e5-tempo hits. The price of infinite flexibility is razor-thin margins: White gets the center for free, and one slow Black move can mean a permanent squeeze.

Main line

1.d4 g6 2.c4 Bg7 3.Nc3 d6 4.e4 e5 5.d5 f5 6.exf5 gxf5 7.Qh5+ Kf8

Diagram shows the position after 6 half-moves of the main line. On SpeakChess you can drill this line move by move — the trainer plays the other side and corrects you instantly, then spaced repetition schedules each variation so you review it right before you would forget it.

Win rates by rating

Results from real online games, measured after the line shown in each row. Most opening sites show one aggregate number — how an opening scores depends heavily on who is playing it.

RatingGamesWhite winsDrawsBlack winsPosition after
400-600 164 42.1% 3.7% 54.3% 1.d4 g6
600-800 43 41.9% 0% 58.1% 1.d4 g6 2.c4 Bg7 3.Nc3
800-1000 35 57.1% 0% 42.9% 1.d4 g6 2.c4 Bg7 3.Nc3 d6 4.e4 Nf6 5.Nf3 O-O 6.Be2
1000-1200 77 55.8% 3.9% 40.3% 1.d4 g6 2.c4 Bg7 3.Nc3 d6 4.e4 Nf6 5.Nf3 O-O 6.Be2 e5
1200-1400 196 43.4% 2% 54.6% 1.d4 g6 2.c4 Bg7 3.Nc3 d6 4.e4 Nf6 5.Nf3 O-O 6.Be2 e5

Most played continuations (1200-1400 rating)

After 1.d4 g6 2.c4 Bg7 3.Nc3 d6 4.e4 Nf6 5.Nf3 O-O 6.Be2 e5:

Frequently asked questions

What is the difference between the Modern and the Pirc?

The knight on g8. By delaying ...Nf6 the Modern avoids e4-e5 tempo gains, keeps ...f5 available, and can meet c4 setups with a King's Indian feel — but cedes White even more central latitude. Many players use them as one repertoire, choosing the knight's moment by White's setup.

Who should play the Modern Defense?

Experienced counterpunchers who relish unbalanced, plan-driven middlegames and don't mind defending slightly worse positions for winning chances. It is a poor fit for beginners — the position-judgment demands are high — but a lifetime weapon for players who understand when each break works.

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