Four Knights Game

ECO C47-C49intermediate

The Four Knights, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6, is chess development in its purest form — all four knights out before any commitments. Its reputation for quietness is only half true: the Spanish Four Knights (4.Bb5) leads to subtle maneuvering where the symmetric ...Bb4 lines hide real venom, and the Scotch Four Knights (4.d4) gives White an easy initiative that has become a staple recommendation for improving players. A perfect opening for learning piece coordination.

Main line

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6 7.Bg5 Bxc3

Diagram shows the position after 6 half-moves of the main line. On SpeakChess you can drill this line move by move — the trainer plays the other side and corrects you instantly, then spaced repetition schedules each variation so you review it right before you would forget it.

Win rates by rating

Results from real online games, measured after the line shown in each row. Most opening sites show one aggregate number — how an opening scores depends heavily on who is playing it.

RatingGamesWhite winsDrawsBlack winsPosition after
400-600 62 50% 11.3% 38.7% 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O
600-800 52 59.6% 5.8% 34.6% 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6
800-1000 56 48.2% 12.5% 39.3% 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6
1000-1200 92 53.3% 10.9% 35.9% 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6
1200-1400 98 46.9% 4.1% 49% 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6

Most played continuations (1200-1400 rating)

After 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6:

Frequently asked questions

Is the Four Knights too drawish?

At grandmaster level the symmetrical lines can be sterile, but at club level the positions are full of life — and full of instructive mistakes to punish. The Scotch Four Knights in particular generates lasting pressure with simple, repeatable plans.

What is the best line in the Four Knights for White?

The Scotch Four Knights: 4.d4 exd4 5.Nxd4 Bb4 6.Nxc6 bxc6 7.Bd3 d5 8.exd5 cxd5 9.0-0 0-0 10.Bg5 — White develops with small threats, plays against the hanging center pawns, and the plans (Qf3, Rae1, Ne2-g3) repeat from game to game.

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